Some close-up renders of the individual guns from a previous Unreal scene. Wanted to try my hand at some hard surface weapon modeling/sculpting, so to practice I made these 4 weapons. Made the high polys of the guns first in Zbrush and then retopoede them in 3ds Max for the low poly models. Unwrapped with RizomUV, textured with Substance Painter, and rendered in Marmoset Toolbag. High poly clay renders, rendered with Zbrush.