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Airline manager - Characters

Some characters I made in 2022, while working at trophy games for our game airline manager and later for shipping manager.
Were primarily made for a Google ads campaign, with a hard deadline.

We still wanted them to be low-poly enough to be used in real-time for our games, so certain shortcuts were taken to meet the deadline.
Like proper game topology all-around wasn't prioritized, which is why the poly count jumps on certain props.

Responsible for every part of their creation: high-poly sculpting, retopology, UV mapping, texturing, and very simple rigging and skinning.